Posted in History, Media

Launch Day Announcement!

This is something a little different to the rest of the posts you’ll find here, a Launch Day announcement, you could say. Starting Saturday 31st July and each Saturday following, I will be doing a regular commentary on the Centre of Hellenic Studies ‘Reading Greek Tragedy Online’ stream project. 

Each Wednesday at 3pm EST (8PM BST), CHS, with Out of Chaos Theatre perform a selection of scenes from the chosen tragedy of the week and Joel Christensen, of Brandeis University, hosts a discussion on the play with guest academics and the actors and actresses within the performance. 

As things stand, they have currently read sixteen tragedies (and one comedy, they needed a break for some reason, I wonder why…) so I have lots of catching up to do, but will make my way through the backlog as time allows and Saturday evenings I will post my commentary on that week’s stream.

For now though, I want to thank CHS, Joel, and the folks from Out of Chaos for all the hard work they’ve done over the last few months to put this together for us all during lockdown. So stay tuned folks, and I will see you next week with what could be a rather interesting commentary of a special episode of RGTO focusing on The Chorus and it’s many intricacies.

Go check out:

  1. The Centre of Hellenic Studies

2. Out of Chaos Theatre

3. Joel Christensen

Posted in History, Tabletop

Gaming and History are a match made in heaven

This one’s going to be a bit shorter than the rest, but I just want to give you a quick run down of why I think Tabletop Gaming (or any gaming for that matter) and history work so well together.

You ask most people what they thought of History at school, and they’ll say it was really boring and they didn’t pay much attention. You ask someone if they want to play Rome, or an ancient Greek or Viking tabletop Campaign and they’re all up for it. And you want to know the reason why? Gaming is fun, school is boring. The issue stands though, with the historical inaccuracies of some of the games, be them tabletop or console/PC, that are on the market right now, so what can we do to change that?

This brings me to a bit of shameless self-advertising (if that’s even a thing on my own blog?)

Though in its very early days at the moment, I’m currently working on a project called Promethean Kind, part of which is a world building wiki style database of ancient civilisations and cultures for Worldbuilders of any ilk to use as a research base for their ‘ancient and unique’ worlds. Alongside this we will also be hosting a web-show of interviews with DM’s, Authors, Screen Writers and so many more about the where’s why’s and how’s of worldbuilding and their approaches to research and the like, as well as many other suprises yet to be announced.

Our aim is to provide worldbuilders with the information they need in clear, concise, non-academic ways to enable them to develop historically accurate and culturally sensitive worlds, so people can explore the wonders of the history of our world in fun and interactive ways. As I said, it’s early days at the moment but you can follow us on twitter @PromethenKind for more updates as and when they come.